Modern Adventure Interactive Tourism
aims to engage people in exploring cultural heritage in an enjoyable and playful way, to help truly immerse people into the richness of different epochs and cultures and have valuable and memorable experiences enriching people’s modern lives.
MISSION
Personal guide too expensive
Read in advance too time-consuming
Open wikipedia too dull
Mass tourists often feel lost and struggle with how to truly learn about and understand art objects in cities or inside museums.
Tourists are looking to get information fast with memorable insights in an appealing format.
MAIT platform makes travel around cities and museums exciting, helps visitors learn about art objects in an interactive and fun way. Now each tourist can have a personal guide on their mobile who shares stories and ideas about art, helps immerse them into the local atmosphere, and builds an unforgettable experience.
Author speach
PAINTING revival
Morphing
Portal
Painting 3D model
On the floor
Figital 12
F12 Merchandize Demo Video
Take a Figital12 quick demo tour


Purpose of the Project:
Offer museum visitors new interactive and enjoyable ways to explore art objects and learn about their authors and about the collection as a whole.

Project concept:
This experience was called “Figital 12” (F12) as it offers a combination of physically standing in front of an art work and digitally interacting with it. 12 works were chosen
from the museum collection. The service utilizes advanced newest technologies
and turns a visit to the museum into an exciting journey of interest
to the widest audience.



Project Principles:

Selection
The concept of the new visitors’ experience was developed together with MOMus experts. MOMus director, Maria Tsantsanoglou, selected art works for the experience and took a very active part in shaping the content.

Gamification
According to recent studies, games are seen as fundamental and powerful learning tools.
A task / a game is offered for each art work to explore the work in an interactive form
and to ensure better understanding and mastering the information.

Storytelling
Thrilling stories were chosen about each object / author and told in a catching way – so that coming home, visitors not only remember them but want to share them with family
and friends.

Instruments
For each object a digital instrument was carefully selected to best help the visitors
to explore the object in a new engaging format. The instruments used vary
from classic animation to the ones based on leading edge technologies\such as Augmented Reality or Artificial Intelligence. F12 uses AI to translate both texts
and audio into other languages.

Versions
Available in English and Greek, Spanish language coming soon. F12 can also be used remotely by those who want to prepare for visiting the museum or those who for a certain reason cannot come to the museum physically. Kids version adapted for younger ages
(5 - 11 years old) representing a quest-excursion is the next step.

Сontinuous Engagement
Merchandise with QR codes (t-shirts and coffee mugs) is used to ensure continued dialog with visitors through Augmented Reality means. Content can be developed and updated weekly / monthly and can become a source of continued education and fun.
See other works of this artist
Stories and legends (most interesting facts about eth work
and the artist is a story-telling format)
About the artist


Purpose of the Project:
Offer tourists an audio guide to allow independent self-paced exploration of the cities’ attractions and cultural heritage
Project concept:
Content creation by AI to enable scaling across cities, towns, countries and languages. 2 modes offered: roaming in the city and learning about the objects on the way - or - choosing from the list of structured excursions sorted by time, topic or exclusive tours developed by local guides.
Project Principles:
Selection
450+ objects for a large city. Using AI for objects selection and content creation allows fast scaling to multiple cities.
Gamification
Qwest excursions will be added. AR interactions with objects will enrich the experience.
Storytelling
Training AI to select content and word it in an engaging story-telling way. Expert review by local guides. Adding exclusive excursions developed by local guides.
Instruments
Artificial Intelligence to develop content and translate to multiple languages. Augmented Reality for new ways of interacting with cultural heritage objects.
Versions
Must see / Top 112 and All Pins (objects) selections are available. Content selection from basic to expert will be added..
Сontinuous Engagement
Tours taken will be added to Personal Area with saved notes of the user. Notes and remarks can be shared with friends on the Social Travel Desk.

Get to Know Our Team

Alexey Spivak
Founder and CEO

Founder and chief architect of ABL bureau, Founder of ABL-Development, Questhouse, Team-Time srl, Architect, laureate of the Golden Section State Prize
Irina Grishanova
COO

Experienced Business Development and Sales lead, Global Executive MBA, Fuqua School, Duke University
Alex Nevidomsky
Technical Advisor

PhD in applied math, 29 years of R&D and software development, of which 22 in NLP and Machine Learning technologies
Evgeny Fell
Strategic Advisor

Venture Building and VC investments expert, including $ 90M+ IPO coordination, 20+ years in business process innovation consulting
Arseniy Epelbaum
Creative Director

Experienced creative director of art projects and innovative start-ups
Cathe Burlakova
Illustrator & Graphic Designer

Editing director of performances and video materials at Fomenko theater. ‘Best Computer Product 2004 Laureate'
Polina Mikhailova
Project Director

Historian, creative producer of theater projects and festivals
Antonella Magagnini
Cultural Heritage Advisor

Master in Management of Cultural Heritage, University professor in Humanities, 20+ years of cultural heritage enhancement and museum management
ADDRESS
Via Quadroni 19, 00189
Roma, Italy

PHONE
+39 334 204 55 25

EMAIL
maitsrls@gmail.com







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